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Possible to bake texture to new UV map?

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I have a finished model where the UV maps overlap - lots of wood that isn't detailed to be particular to the model.

Current state

I'd like to re-map the texture so that specific details can be added. I'd like to rebuild the UV map into non-overlapping islands, without losing the current texture application, and preferably without manually pulling apart the islands.

Is this possible?


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